Refighting History: Volume 6 – The Seven Years War: Moys, Mehr, Eilenburg, Baiersdorf and Closter Camp (2018)

ag.gameitem.AGID:
Spielzeit: 0
Mindestalter: 12
Spieleranzahl:
2 - 6
ag.gameitem.publisher:
Partizan Press
Spiel-Designer:
Charles S. Grant (II)
Künstler:
Charles S. Grant (II)
Mechaniken:
Scenario / Mission / Campaign Game,
Simulation
Beschreibung
Refighting History: Volume 6 covers five battles from the Seven Years War.
The four-part format for each game is unchanged.
The background is briefly described, then a detailed account of the actual action with orders of battle, consideration on how to wargame the battle and finally the wargame itself.
The five battles covered range from the relatively large battle at Moys to a small skirmish near Baiersdorf. The Actions Action at Mehr and Eilenburg provided interesting challenges for both players. The Battle of Closter Camp presents the opportunity for considerable confusion with the early part of the action taking place in the dark.
The chapter on Command and Staff looks at the various staff structures in the major armies before looking at the wargame implications.
There have been a number of significant changes in The Wargame Rules since they were published in 2012 and these changes are summarised in a short chapter.
Finally, to help regular readers find in which volume previous battles have appeared there is a table “A Catalogue of Battles Fought and Published in Wargaming In History and Refighting History”.
—description from the publisher site
Refighting History: Volume 6 covers five battles from the Seven Years War.
The four-part format for each game is unchanged.
The background is briefly described, then a detailed account of the actual action with orders of battle, consideration on how to wargame the battle and finally the wargame itself.
The five battles covered range from the relatively large battle at Moys to a small skirmish near Baiersdorf. The Actions Action at Mehr and Eilenburg provided interesting challenges for both players. The Battle of Closter Camp presents the opportunity for considerable confusion with the early part of the action taking place in the dark.
The chapter on Command and Staff looks at the various staff structures in the major armies before looking at the wargame implications.
There have been a number of significant changes in The Wargame Rules since they were published in 2012 and these changes are summarised in a short chapter.
Finally, to help regular readers find in which volume previous battles have appeared there is a table “A Catalogue of Battles Fought and Published in Wargaming In History and Refighting History”.
—description from the publisher site
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ag.gameitem.lastUpdated: 2025-04-22 20:39:34.522